WRATH bi-weekly update – 6.7.2023

The last two weeks we’ve been continuing with adding setpieces to the game. Out of those additions, we would like to share the Relic Circles, which each hub level possesses, as well as new pickup icons that are in the works.

Tempest Rising – Support Beacon

Our Lead Gameplay Designer, Brandon Casteel, couldn’t contain his excitement, so he put together a little showcase of one of the GDF’s technological cornerstones: the Support Beacon.

WRATH bi-weekly update – 5.11.2023

These last two weeks there has been much fixing and finishing of various content. For some levels, detailing and gameplay configuring are ongoing, but others have received their final polish and are complete.

WRATH bi-weekly update – 4.26.2023

These last two weeks there has been a focus on playtesting some of our levels as we prepare to have a batch of them finalized. In addition, we have been adding finishing touches with prop models, and reworking the UI.

Tempest Rising – PVP Showdown

Classic RTS is as notorious for it’s competitive multiplayer scene as it is for its base building. Join us to check out an early PVP showdown between Brandon @Waywardstrategist and lead gameplay designer and Fred Schreiber, game director and CEO of 3D Realms.

Combustion OST: “Midnight”

It’s our second Combustion visualizer, coming straight from composer Emperess Corp. “Midnight” – the perfect ambience for working the beat on the dismal Norrune streets.

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